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	<title>Comments on: Game Scripting Languages</title>
	<atom:link href="http://codeplea.com/game-scripting-languages/feed" rel="self" type="application/rss+xml" />
	<link>http://codeplea.com/game-scripting-languages</link>
	<description>Random Thoughts on Programming</description>
	<lastBuildDate>Tue, 07 Sep 2010 17:42:48 +0000</lastBuildDate>
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		<title>By: Lewis</title>
		<link>http://codeplea.com/game-scripting-languages#comment-1106</link>
		<dc:creator>Lewis</dc:creator>
		<pubDate>Tue, 07 Sep 2010 17:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://codeplea.com/?p=54#comment-1106</guid>
		<description>For this post I used Gnuplot. For some other projects I&#039;ve used Ploticus. They both work quite well.

The trick is to have everything scripted. I just hit go, all the tests are run, and the graphs are drawn.</description>
		<content:encoded><![CDATA[<p>For this post I used Gnuplot. For some other projects I&#8217;ve used Ploticus. They both work quite well.</p>
<p>The trick is to have everything scripted. I just hit go, all the tests are run, and the graphs are drawn.</p>
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		<title>By: xorgman</title>
		<link>http://codeplea.com/game-scripting-languages#comment-1104</link>
		<dc:creator>xorgman</dc:creator>
		<pubDate>Tue, 07 Sep 2010 14:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://codeplea.com/?p=54#comment-1104</guid>
		<description>What did you use to create the charts and graph?</description>
		<content:encoded><![CDATA[<p>What did you use to create the charts and graph?</p>
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	<item>
		<title>By: Lewis</title>
		<link>http://codeplea.com/game-scripting-languages#comment-172</link>
		<dc:creator>Lewis</dc:creator>
		<pubDate>Thu, 04 Feb 2010 04:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://codeplea.com/?p=54#comment-172</guid>
		<description>I recently discovered &lt;a href=&#039;http://jim.berlios.de/&#039; rel=&quot;nofollow&quot;&gt;The Jim Interpreter&lt;/a&gt;. It&#039;s a very small TCL implementation. If you like TCL (I do), it&#039;s definitely worth checking out.</description>
		<content:encoded><![CDATA[<p>I recently discovered <a href='http://jim.berlios.de/' rel="nofollow">The Jim Interpreter</a>. It&#8217;s a very small TCL implementation. If you like TCL (I do), it&#8217;s definitely worth checking out.</p>
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		<title>By: benoit jacquier</title>
		<link>http://codeplea.com/game-scripting-languages#comment-63</link>
		<dc:creator>benoit jacquier</dc:creator>
		<pubDate>Fri, 23 Oct 2009 11:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://codeplea.com/?p=54#comment-63</guid>
		<description>Thanks for the article!
However i did a small perf test with a fibonnaci function ( recursive ), and my result gives gamemonkey 2x faster than Lua 
Here with fibonnaci number: 43 
GameMonkey( 1.25 ): 151 sec
Lua ( 5.1.4 ) : 317 sec

Core 2 Duo / VS 2008</description>
		<content:encoded><![CDATA[<p>Thanks for the article!<br />
However i did a small perf test with a fibonnaci function ( recursive ), and my result gives gamemonkey 2x faster than Lua<br />
Here with fibonnaci number: 43<br />
GameMonkey( 1.25 ): 151 sec<br />
Lua ( 5.1.4 ) : 317 sec</p>
<p>Core 2 Duo / VS 2008</p>
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		<title>By: Joe Andresen</title>
		<link>http://codeplea.com/game-scripting-languages#comment-36</link>
		<dc:creator>Joe Andresen</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://codeplea.com/?p=54#comment-36</guid>
		<description>That is a very nice article.  I use Lua for my stuff and have found the community to make the experience a lot better. A lot of my code/modules i use (lua pickle, lua interface, NumericLua, Event System) are from peoples public/free projects.  

You might also want to add Decoda as the debugger for Lua. It is literally like the Visual Studio debugger, and as long as your application has .pdb files it will work with embedded lua VMs. Here is a &lt;a href=&quot;http://www.unknownworlds.com/decoda/videos/&quot; rel=&quot;nofollow&quot;&gt;Video&lt;/a&gt; of how it works.</description>
		<content:encoded><![CDATA[<p>That is a very nice article.  I use Lua for my stuff and have found the community to make the experience a lot better. A lot of my code/modules i use (lua pickle, lua interface, NumericLua, Event System) are from peoples public/free projects.  </p>
<p>You might also want to add Decoda as the debugger for Lua. It is literally like the Visual Studio debugger, and as long as your application has .pdb files it will work with embedded lua VMs. Here is a <a href="http://www.unknownworlds.com/decoda/videos/" rel="nofollow">Video</a> of how it works.</p>
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